Build vs. Buy: A First-Hand Analysis
The social/mobile gaming space is relatively new, yet the evolution of the space has been rapid. Despite ever-changing tech and design trends, using analytics as a tool to drive success in this space remains critical.
Newcomers to social/mobile gaming must become overnight experts or risk becoming overnight failures. The first wave of successful social gaming companies, such as Zynga, Playdom and other innovators invested heavily in their analytics and business intelligence (BI) tools from day one. Over time they have built large analytics/BI teams, scalable infrastructure and robust A/B testing tools; all of which give them the ability to quickly optimize core game metrics. These companies, now behemoths in the industry, made massive investments in analytics from the start because no commercial solution specific to “social” existed at the time. These sophisticated tools, built from the ground up, gave them incredible insight, and a massive advantage over second- and third-wave gaming companies.
With new platforms being developed every day, and previously untapped “gamers” entering the space through free-to-play channels, the opportunity to build successful games is bigger than ever. So, how do up-and-coming companies get a comparable level of analytics into their games? Do they build it themselves or buy something commercially available?
I have worked in social gaming in a first-wave company (where we built our own analytics) and in the second-wave where we decided to buy an off-the-shelf solution. The goal of this post is to outline some of the factors to consider while making a Buy vs. Build decision at this point in the industry’s life cycle. Continue Reading…
0