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	<title>Kontagent Kaleidoscope &#187; social gaming</title>
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		<title>Jogonaut CEO on Using Data-Driven Game Design to Acquire High-Value Players</title>
		<link>http://kaleidoscope.kontagent.com/2012/04/26/jogonuat-ceo-on-using-data-driven-game-design-to-acquire-high-value-players/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=jogonuat-ceo-on-using-data-driven-game-design-to-acquire-high-value-players</link>
		<comments>http://kaleidoscope.kontagent.com/2012/04/26/jogonuat-ceo-on-using-data-driven-game-design-to-acquire-high-value-players/#comments</comments>
		<pubDate>Thu, 26 Apr 2012 17:39:21 +0000</pubDate>
		<dc:creator>Catherine Mylinh</dc:creator>
				<category><![CDATA[Big data]]></category>
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		<category><![CDATA[Facebook games]]></category>
		<category><![CDATA[increase acquisition]]></category>
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		<guid isPermaLink="false">http://kaleidoscope.kontagent.com/?p=1978</guid>
		<description><![CDATA[We spoke with Jogonuat Founder and CEO Barry Carpe on the importance of data-driven design, and how he’s using analytics to continually provide the best user experience to his OJO AGENT players. He also shared some great game marketing and development tips. ]]></description>
			<content:encoded><![CDATA[<p><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/04/jogonaut_color_logo.png" target="_blank"><img class="aligncenter size-full wp-image-1981" title="Kontagent kScope customer Jogonaut" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/04/jogonaut_color_logo.png" alt="" width="404" height="117" /></a><a href="http://www.jogonaut.com/" target="_blank">Jogonaut</a> is a social gaming company. Its debut title, <a href="http://www.facebook.com/dialog/oauth?client_id=201019096602886&amp;redirect_uri=http%3A%2F%2Fapps.facebook.com%2Fojoagent%2F%3Fkt_st1%3Darticle%26kt_st2%3Dkontagent%26kt_st3%3Dinterview041812%26kt_su%3D111aaeb7%26shortUniqueTrackingTag%3Da6c013a7%26installed%3D1&amp;scope=email,status_update,publish_stream,user_likes,publish_actions,user_birthday,user_activities" target="_blank">OJO AGENT</a>, is aimed at mid-core gamers who are predominantly male ages 21 to 39. In OJO AGENT, players act as sports agents who must pitch and sign real athletes as clients. The game is built using <a href="http://en.wikipedia.org/wiki/HTML5" target="_blank">HTML5</a> and serves as both an interactive platform for players to enjoy a social sports game <em>and</em> a marketing platform for some of the world’s biggest brands.</p>
<p><strong> </strong></p>
<p><a href="http://www.linkedin.com/in/barrycarpe" target="_blank"><img class="alignleft size-full wp-image-1982" title="Kontagent kScope - Jogonaut CEO Barry Carpe" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/04/Screen-Shot-2012-04-25-at-11.19.19-AM.png" alt="" width="57" height="53" /></a>We spoke with<strong> Jogonaut Founder and CEO <a href="http://www.twitter.com/#!/barrycarpe" target="_blank">Barry Carpe</a> </strong>on the importance of data-driven design, and how he’s using analytics to continually provide the best user experience to his players. He also shared some great game marketing and development tips. <span id="more-1978"></span><strong> </strong></p>
<p><strong>Why are analytics important?</strong><br />
Analytics provide insight into what is working well and what is under-performing in any product. Using the data Kontagent provides us, we’re able to quickly identify new retention and monetization opportunities, as well as track game-play trends to improve the overall experience for our users.</p>
<p><strong><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/04/Kontagent-kScope-OJO-Agent.jpg" target="_blank"><img class="alignright size-full wp-image-2025" title="Kontagent kScope Jogonaut OJO Agent" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/04/Kontagent-kScope-OJO-Agent.jpg" alt="" width="220" height="367" /></a>What are your primary business objectives as a game studio?</strong><br />
At Jogonaut, our primary business objective has been to curate and refine our content based on <a href="http://companynews.kontagent.com/2011/04/04/cityvilles-goal-funnels-part-1-of-5-game-mechanics-overview/" target="_blank">player funnels</a> and develop a game that not only drives retention and monetization, but also adapts based on user trends to deliver a more satisfying, entertaining experience.</p>
<p>Kontagent has been instrumental in helping us achieve this goal—the depth of their statistical tracking has allowed us to <em>double</em> our revenue and attract noteworthy brands to our viability as a marketing platform.</p>
<p><strong>What specific insights are you looking to gain</strong>—<strong>now and in the future?</strong><br />
We use <a href="http://www.kontagent.com/product/" target="_blank">Kontagent <em>k</em>Suite</a> to gain insight on our player activation funnels. For example, we look at how many people take the first desired steps to get them engaged with the game, cost per install (CPI), retention rates, daily active users (DAU), monthly active users (MAU), average revenue per paying user (ARPPU) and session times.</p>
<p>(Read more on <a href="http://na-m.marketo.com/lp/kontagent/WPs_Top7Metrics_LPblog.html" target="_blank"><em>The Top 7 Metrics of Highly Successful Social Companies</em></a>)</p>
<p>Having insight to all of these metrics means we’re constantly able to improve game play and entertainment value for our users, as well as <a href="http://www.avenuesocial.com/blog/10-tips-to-monetize-social-games-2/" target="_blank">tighten monetization efforts</a>.</p>
<p>Furthermore, we are able to easily track and optimize user acquisition spend based on source, demographic and geography; therefore, we’re also able to build spending curves for each of our campaign segments to gauge the approximate <a href="http://en.wikipedia.org/wiki/Customer_lifetime_value" target="_blank">lifetime value of a user</a>. This helps us to determine who the best players are, and then we can focus our marketing dollars toward them.</p>
<p><strong>How are you ensuring the <em>right</em> players find your game?</strong><br />
Our current marketing plan includes social engagement with players, email promotions, a player loyalty club and paid advertisements. Additionally, we’re in talks with several national brands discussing unique co-marketing opportunities.</p>
<p>Engaging our players on Facebook is a no-brainer. One of the first things we did was set up a business page where we could communicate with players and gather feedback about the game. The Facebook page also allows us to send players promotions that help our retention rates.</p>
<p><strong> </strong></p>
<p>Research shows that email marketing is still the most effective way to reach an online audience, so we have built up a healthy list of players who opt-in to receive promotions and strategy tips. In addition to email and social marketing, we also have a loyalty program in place where top players in our game (based on spend and achievements) can receive special loyalty items and personal thank-you letters from our staff members.</p>
<p><strong>Any lessons learned so far in acquiring these users? </strong><br />
One note to other gaming companies: When deciding on  promotions it’s important to make them impactful. You’ll want to give  away bonuses and discounted items that <em>really</em> help a player in  the game. This will ensure your click or email-open rates remain high. (Read more on <a href="http://mashable.com/2011/04/19/email-marketing-tactics/" target="_blank">email marketing tips</a>.)</p>
<p>Like most social gaming companies, we run paid ads to help reach new players. Most of the ads we run are Facebook ads though we’re experimenting with a variety of different acquisition channels to target the best, most engaged players.</p>
<p>We’re <a href="http://en.wikipedia.org/wiki/A/B_testing" target="_blank">A/B testing</a> these promotions now, and Kontagent is crucial in helping us determine which campaigns are performing the best, and bringing in the most high-value players. (We’ll be sharing the results in a later post.)</p>
<p><strong><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/04/ojoagent-facebook-game.jpg" target="_blank"><img class="alignright size-full wp-image-1984" title="Kontagent kScope Jogonaut OJO Agent Facebook game" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/04/ojoagent-facebook-game.jpg" alt="" width="289" height="350" /></a>Specifically, what kind of ad campaigns, in-app ads, cross-promotions are you using? </strong><br />
Our main focus—no surprise—is running Facebook ads. That being said, we are diversifying a bit by including banner ads on highly targeted gaming sites and blogs.</p>
<p>Facebook ads are such a perfect fit for any company with a Facebook game though. Your audience is just one click away from playing your game when they see the ad. Another advantage is Facebook allows you to get hyper-specific when targeting users. A <a href="http://www.insidefacebook.com/2012/04/16/social-games-have-lower-costs-per-click-on-facebook-than-brands-do-analysis-shows/">recent</a><a href="http://www.insidefacebook.com/2012/04/16/social-games-have-lower-costs-per-click-on-facebook-than-brands-do-analysis-shows/"> </a><a href="http://www.insidefacebook.com/2012/04/16/social-games-have-lower-costs-per-click-on-facebook-than-brands-do-analysis-shows/" target="_blank">report</a> suggests social gaming companies are receiving lower cost-per-click rates than brands because we are able to target so well—our own data shows this to be true, thanks to the data Kontagent provides us!</p>
<p><strong>So you’re getting users to click on ads</strong>—<strong>great. What’s next? What about retention metrics? Are you making changes to your game based on those?<br />
</strong>Definitely. In particular, our <a href="http://www.jogonaut.com/2012/03/12/video-preview-ojo-agents-agenda-objectives/" target="_blank">Agenda mission system</a> is designed to set a steady pace for our users, and based on the metrics we&#8217;ve seen with the Agenda, we&#8217;ve been able to make subtle tweaks and adjustments to improve retention, monetization and ultimately, entertainment value.</p>
<p>Also, during our BETA phase we noticed that our Day-1 retention rate was quite high, but saw a significant drop-off on Day-7. To help improve these numbers for the official launch, we introduced the ability for players to interact with their friends. Not only are we seeing good signs that this social interaction is increasing retention, the feature is helping us build a great community.</p>
<p>Looking into the future, we see tremendous opportunities in increasing the avenues for social interaction and virality, competition and integration with real world events within OJO AGENT. <em> </em></p>
<blockquote><p><em>Without</em> data, we might not have the insights into what appeals to players. <em>With</em> data, we firmly believe we have the insights to create core features that will drive long-term retention and revenue.</p></blockquote>
<p><strong>And, once you’ve tuned the game to increase retention rates, what are some other metrics you pay attention in order to iterate and fine-tune your game?</strong><br />
Retention is vitally important to us, but we’re also closely monitoring session time, daily spend, ARPPU and DAU. Now that we are using <a href="http://sprucemedia.com/" target="_blank">SpruceMedia</a> in conjunction with Kontagent, from one dashboard we’re able to see our retention rates from user acquisition channels alongside these other important metrics.</p>
<div id="attachment_2056" class="wp-caption aligncenter" style="width: 474px"><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/04/Screen-Shot-2012-04-25-at-3.46.43-PM.png" target="_blank"><img class="size-full wp-image-2056" title="Kontagent kScope Jogonaut OJO AGENT funnel" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/04/Screen-Shot-2012-04-25-at-3.46.43-PM.png" alt="" width="464" height="112" /></a><p class="wp-caption-text">This funnel shows player drop-offs from Level 1-8 in OJO AGENT.</p></div>
<p>Additionally, we’re always monitoring our activation funnels. All OJO AGENT players are guided through a brief tutorial (Level 1 in the image above) before they begin playing the game. We’re constantly checking to make sure there is minimal drop-off during this tutorial. And again, we’re also always checking to make sure the players who complete the tutorial are taking the first series of desired actions that lead to high Day-1 and Day-7 retention rates.</p>
<p><strong> </strong></p>
<p><strong>At Kontagent, we firmly believe that the ability to bubble up all the data into an easy-to-read dashboard that is accessible to the entire organization helps our customers all work in lock-step—same data, same goals. Tell us your experience with the <em>k</em>Suite dashboard.</strong><br />
That&#8217;s absolutely true. The data visualizations really help us to quickly recognize trends, and identify what’s working and what isn’t. This enables us to spend much less time digging for relevant data and insights, and allows us to instead use that time more efficiently to develop the creative aspects of our games.</p>
<p>It&#8217;s about opportunity costs—Kontagent definitely saves time and resources for everyone on our team, from marketing and user acquisition to game development.</p>
<div id="attachment_2022" class="wp-caption aligncenter" style="width: 474px"><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/04/DidyouKnow1.png" target="_blank"><img class="size-full wp-image-2022" title="Kontagent kScope kSuite dashboard" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/04/DidyouKnow1.png" alt="" width="464" height="196" /></a><p class="wp-caption-text">An example of Kontagent kSuite dashboard. Note: This is not Jogonaut data. </p></div>
<p><strong>Any tips/advice for other game developers?</strong><br />
Analytics are the cornerstone of our product development process and we couldn’t be happier with the results we’re seeing.</p>
<blockquote><p><strong><em>To say that Kontagent enables us to understand user behavior   so we can optimally increase user acquisition, retention and monetization is an   understatement.</em></strong></p></blockquote>
<p>We would highly suggest all game developers identify their KPIs and track performance over time using software such as Kontagent <em>k</em>Suite. They can group players by  acquisition source, demographic and geo-location to identify the most  attractive types of players. Then, most importantly, after they have that data, developers must optimize game play based on it. That&#8217;s the only way they&#8217;ll be able to survive in this free-to-play world.</p>
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<p><span style="color: #808080;"><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2011/10/Catherine-Mylinh.jpg"><img class="alignleft size-thumbnail wp-image-905" title="Catherine Mylinh" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2011/10/Catherine-Mylinh-134x150.jpg" alt="" width="77" height="86" /></a>About the author: Catherine Mylinh is a member of Kontagent&#8217;s storytelling team, where she is head of content marketing. In her former life, Catherine was a news anchor for CBS and NBC. She credits her journalism and computer science roots—she was once a programmer!—for her love of learning and writing about all things high tech. You can contact Catherine at <a href="http://twitter.com/cat_mylinh" target="_blank">@cat_mylinh</a>.</span></p>
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		<title>Hacker Perspectives on Understanding In-App User Behaviors</title>
		<link>http://kaleidoscope.kontagent.com/2012/04/20/hacker-perspectives-on-understanding-in-app-user-behaviors/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hacker-perspectives-on-understanding-in-app-user-behaviors</link>
		<comments>http://kaleidoscope.kontagent.com/2012/04/20/hacker-perspectives-on-understanding-in-app-user-behaviors/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 20:30:03 +0000</pubDate>
		<dc:creator>Catherine Mylinh</dc:creator>
				<category><![CDATA[Big data]]></category>
		<category><![CDATA[Data science]]></category>
		<category><![CDATA[Mobile analytics]]></category>
		<category><![CDATA[Social analytics]]></category>
		<category><![CDATA[User analytics]]></category>
		<category><![CDATA[big data]]></category>
		<category><![CDATA[business analytics]]></category>
		<category><![CDATA[data science]]></category>
		<category><![CDATA[mobile analytics]]></category>
		<category><![CDATA[mobile apps]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[social analytics]]></category>
		<category><![CDATA[social apps]]></category>
		<category><![CDATA[social game analytics]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[user analytics]]></category>

		<guid isPermaLink="false">http://kaleidoscope.kontagent.com/?p=1907</guid>
		<description><![CDATA[Developers at AngelHack wanted to build the best products, but the idea of tracking user in-app actions was novel to most teams. In a data-driven world, why is it such a relatively novel idea?]]></description>
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<p><em>by kScope guest contributor</em><br />
<strong><em>Garrett Wilkin,</em> </strong><em><strong>Freelance Writer                        at         	                         ProgrammableWeb</strong></em></p>
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<div id="attachment_1929" class="wp-caption aligncenter" style="width: 484px"><a href="http://angelhack.com/" target="_blank"><img class="size-full wp-image-1929" title="Kontagent kScope - Angelhack wrapup" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/04/Kontagent-kScope-Angelhack-wrapup2.jpg" alt="" width="474" height="232" /></a><p class="wp-caption-text">AngelHack brings together start-up communities from around the country; participants build start-up ideas. The competition is judged by top angel investors.</p></div>
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<p><em> </em><em><strong> </strong></em>I attended <a href="http://angelhack.com/" target="_blank">AngelHack</a> in Boston over the weekend of March 3. My primary goal was to talk to developers about analytics. I wanted to see how many had heard of the new potential for deeper analysis of user behavior from service providers like Kontagent. Some of my questions included:</p>
<ul>
<li>How were they thinking about user behavior, if at all? Had they already decided that analytics was important?</li>
<li>If so, which SDKs and tools did they plan to incorporate into their product strategy?</li>
<li>Would they partner with a specialized company or would they prefer to build an in-house solution?</li>
</ul>
<p>These were the questions I would seek to answer over the course of the weekend. With thousands of dollars in prizes and start-up perks up for grabs, this hackathon was a bit more serious. The result was a crop of ideas that incorporated a business strategy in addition to a novel technical approach. It was the kind of intellectually stimulating environment which categorizes a great hacking event.</p>
<p>After a short period of idea pitches, the hackers began to mingle and form teams. Several teams came to the event with well formed and, in some cases, patent-pending product designs. Discussions in the small teams focused around which features to include in the prototype and what technologies to use to build them. The idea of how to understand the ways in which the product will be used was not a topic of conversation. After personally speaking with nearly every team in attendance I can say that in general, the idea of tracking actions taken by a user was novel to most teams.</p>
<p>But, in a data-driven world, <em>why </em>was it a relatively novel idea?<span id="more-1907"></span></p>
<p>Perhaps because we, as engineers, designers, and visionaries, tend to fall in love with our ideas. We tend to get caught up in the excitement of implementing the idea, and indeed, implementation is the focus of a hackathon. But when considering scaling projects well beyond the hackathon, it becomes important to consider how to steer the business strategy along. That requires a bit of detachment from the particular ideas encapsulated in the initial design.</p>
<blockquote><p>In other words, we need to develop a strategy for knowing when and how to change our idea. Analytics can deliver that knowledge.</p></blockquote>
<p>It is now possible to store large amounts of detailed user behavior data. More importantly, we have the ability to process these data sets into answers to the questions of design for the application functionality and user experience. <a href="http://www.kontagent.com/" target="_blank">Kontagent</a> is one of the leaders in this area and here’s their selling point to hackers: <strong>Kontagent can track, store, analyze and compare the actions of millions of users in order to provide <em>insights that can directly influence design changes</em>.</strong></p>
<p>This is a feedback loop that has not existed at this level of sophistication until recently. When a website or an application succeeds, we recognize the genius and creativity of the team behind it. When an app fails to gather users, the team wonders what went wrong. In either case, we attribute the outcome to some degree of mystery and luck.</p>
<p>Classifying and segregating users based on their behavior gives designers and implementers a way to understand exactly what matters in their app.</p>
<ul>
<li>Do users respond more to Feature A or Feature B?</li>
<li>Which features do the most active users frequently use?</li>
<li>Which features are used just before the app is uninstalled?</li>
</ul>
<p>These are the types of questions that we should consider during the design of the minimum viable product. They all point to the basic question: is this a good idea or not? If not, how could we make it better?</p>
<p>That’s the fundamental question poised to each start-up as they explore their own specific niche. (And, if there are even deeper questions about user habits once they&#8217;re up and running, <a href="http://kaleidoscope.kontagent.com/2012/04/05/ksuite-just-got-a-lot-more-flexible/" target="_blank">kSuite DataMine<sup>TM</sup></a> may be able to answer a lot of them.)</p>
<p>Many of the brightest and most creative people still see this data-driven approach as novel, and this signals a great opportunity. <strong> </strong></p>
<blockquote><p>Companies who are already using user behavior as a feedback loop into product design have a <span style="text-decoration: underline;">head start</span> on their competitors.</p></blockquote>
<p>Additionally, service providers like <a href="http://www.kontagent.com/" target="_blank">Kontagent</a> have the advantage of experience in successfully coaching companies to adopt analytics as a new component of their strategy.</p>
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<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><span style="color: #808080;"><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/04/GarrettWilkin_Gravatar.jpg"><img class="alignleft size-full wp-image-1913" title="Kontagent kScope guest author GarrettWilkin" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/04/GarrettWilkin_Gravatar.jpg" alt="" width="95" height="91" /></a>About the author: Garrett Wilkin is a technology enthusiast. When he&#8217;s not programming high-performance financial systems you might find him interviewing start-ups for API-focused articles at <a href="http://www.programmableweb.com/" target="_blank">ProgrammableWeb</a> or hacking in Node.js. (He&#8217;s fallen in love with the hackathon culture.) You can follow him at <a href="http://twitter.com/garrettwilkin" target="_blank">@garrettwilkin</a>.</span></p>
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		<title>Post-GDC 2012 Wrap-Up</title>
		<link>http://kaleidoscope.kontagent.com/2012/03/16/post-gdc-2012-wrap-up/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=post-gdc-2012-wrap-up</link>
		<comments>http://kaleidoscope.kontagent.com/2012/03/16/post-gdc-2012-wrap-up/#comments</comments>
		<pubDate>Fri, 16 Mar 2012 16:56:20 +0000</pubDate>
		<dc:creator>Catherine Mylinh</dc:creator>
				<category><![CDATA[Big data]]></category>
		<category><![CDATA[Data science]]></category>
		<category><![CDATA[User analytics]]></category>
		<category><![CDATA[big data]]></category>
		<category><![CDATA[customer economics]]></category>
		<category><![CDATA[data science]]></category>
		<category><![CDATA[Facebook games]]></category>
		<category><![CDATA[game analytics]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[mobile analytics]]></category>
		<category><![CDATA[social analytics]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[user analytics]]></category>
		<category><![CDATA[user behavior]]></category>

		<guid isPermaLink="false">http://kaleidoscope.kontagent.com/?p=1447</guid>
		<description><![CDATA[We had meetings with hundreds of customers, leading industry thought leaders and prospects last week. And, we threw an insane GDC party at Vessel SF. Thanks to everyone for coming out and supporting us!]]></description>
			<content:encoded><![CDATA[<div id="attachment_1448" class="wp-caption aligncenter" style="width: 471px"><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/03/GDC-2012-collage.jpg"><img class="size-full wp-image-1448" title="Kontagent kScope_Kontagent at GDC 2012" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/03/GDC-2012-collage.jpg" alt="" width="461" height="340" /></a><p class="wp-caption-text">Kontagent at GDC 2012</p></div>
<p>We had meetings with hundreds of customers, leading industry thought leaders and prospects last week. And, we threw an <a href="http://mkto-m0181.com/track?type=click&amp;enid=bWFpbGluZ2lkPWtvbnRhZ2VudEJldGFjdXN0LS0tLTE4NTMtcHJvZC00NzYmbWVzc2FnZWlkPTAmZGF0YWJhc2VpZD00NzYmc2VyaWFsPTEyNDI4NjUzODgmZW1haWxpZD1zYWZpYS5hYmJhc2lAa29udGFnZW50LmNvbSZ1c2VyaWQ9MCZleHRyYT0mJiY=&amp;&amp;&amp;https://www.facebook.com/media/set/?set=a.10150599476641501.376437.24066336500&amp;type=1&amp;mkt_tok=3RkMMJWWfF9wsRow5%2FmYJoDpwmWGd5mht7VzDtPj1OY6hBkmJ7%2BJK1TtuMFUGpsqOOKRDxYRFJVv1A%3D%3D" target="_blank">insane GDC party</a> at Vessel SF. Thanks to everyone for coming out and supporting us!</p>
<p>Special thanks to those of you who came by <a href="http://mkto-m0181.com/track?type=click&amp;enid=bWFpbGluZ2lkPWtvbnRhZ2VudEJldGFjdXN0LS0tLTE4NTMtcHJvZC00NzYmbWVzc2FnZWlkPTAmZGF0YWJhc2VpZD00NzYmc2VyaWFsPTEyNDI4NjUzODgmZW1haWxpZD1zYWZpYS5hYmJhc2lAa29udGFnZW50LmNvbSZ1c2VyaWQ9MCZleHRyYT0mJiY=&amp;&amp;&amp;https://www.facebook.com/media/set/?set=a.10150599476641501.376437.24066336500&amp;type=1&amp;mkt_tok=3RkMMJWWfF9wsRow5%2FmYJoDpwmWGd5mht7VzDtPj1OY6hBkmJ7%2BJK1TtuMFUGpsqOOKRDxYRFJVv1A%3D%3D" target="_blank">our booth</a>, too!  We&#8217;re revolutionizing the way people measure and optimize their user engagement and monetization, and we’re stoked to share our vision with you.</p>
<p>Our GDC session, <a href="http://www.slideshare.net/secret/12OqyOePfTYyu2" target="_blank">Mobile App Metrics for Success: Using Data to Drive Development</a>, was over-subscribed. If you couldn’t get into the classroom session—we’ve made the presentation available for you <a href="http://www.slideshare.net/secret/12OqyOePfTYyu2" target="_blank">here.</a></p>
<p>Finally, we&#8217;d like to thank all our customers and industry thought leaders for coming to our Kontagent Konnect roundtable. We had nearly 50 top-notch participants discussing relevant issues across the social and mobile app ecosystem. For those of you who missed it, we hope to see you at one of our future <a href="http://www.meetup.com/Kontagent-Speaker-Series/" target="_blank">Kontagent Konnect events</a>. Stay tuned for details!</p>
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		<title>Data-driven Design: You&#8217;ve Got the Data&#8230; Now What?</title>
		<link>http://kaleidoscope.kontagent.com/2012/02/23/data-driven-design-youve-got-the-data-now-what/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=data-driven-design-youve-got-the-data-now-what</link>
		<comments>http://kaleidoscope.kontagent.com/2012/02/23/data-driven-design-youve-got-the-data-now-what/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 19:36:53 +0000</pubDate>
		<dc:creator>Catherine Mylinh</dc:creator>
				<category><![CDATA[Big data]]></category>
		<category><![CDATA[Data science]]></category>
		<category><![CDATA[Mobile analytics]]></category>
		<category><![CDATA[Social analytics]]></category>
		<category><![CDATA[User analytics]]></category>
		<category><![CDATA[big data]]></category>
		<category><![CDATA[customer economics]]></category>
		<category><![CDATA[data science]]></category>
		<category><![CDATA[data scientist]]></category>
		<category><![CDATA[kontagent]]></category>
		<category><![CDATA[mobile analytics]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile apps]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[user analytics]]></category>

		<guid isPermaLink="false">http://kaleidoscope.kontagent.com/?p=1385</guid>
		<description><![CDATA[Today's new big-data world can be overwhelming. You have access to all that rich data; now, what's the plan?]]></description>
			<content:encoded><![CDATA[<p><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/02/casual-connect-logo1.png"><img class="aligncenter size-full wp-image-1401" title="casual connect logo" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/02/casual-connect-logo1.png" alt="" width="580" height="109" /></a>Today&#8217;s new big-data world can be overwhelming. You have access to all that rich data; now, what&#8217;s the plan?</p>
<p>Using customer data to understand and optimize your social or mobile application can produce huge returns. But, there are also dangers of relying too heavily on data without the proper level of controls, data science and overall process. Fortunately, there are now tools, technology and talent available that are enabling studios and devs to be more data-driven.</p>
<p>Here at Kontagent, we&#8217;re all about data: how to get it; how to store it;  how to query it; how to interpret it; and, ultimately, how to <a href="http://www.kontagent.com/why/about-us/" target="_blank">make the best data-driven business decisions</a>.</p>
<p>Our CMO, <a href="http://kaleidoscope.kontagent.com/author/dan-kimball/" target="_blank">Dan Kimball</a>, was invited to speak at <a href="http://casualconnect.org/" target="_blank">Casual Connect</a> in Hamburg this month on what it takes to become a data-driven organization. He shared lessons learned from our experience working with some of the top grossing social and mobile game studios. It&#8217;s actually a pretty fun presentation since he compared it to learning how to ski (Dan&#8217;s an avid skier). If you&#8217;ve ever hit the slopes, you&#8217;ll appreciate this. <img src='http://kaleidoscope.kontagent.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <span id="more-1385"></span></p>
<p>Click on the image below to see the entire presentation&#8211;you&#8217;ll be able to evaluate your &#8220;data-driven score&#8221; as an org, and identify the seven keys factors to leveraging your data effectively. We&#8217;ll add a recording of the presentation as soon as it&#8217;s available from Casual Connect.</p>
<div id="attachment_1389" class="wp-caption aligncenter" style="width: 509px"><a href="http://ktgt.co/xWctkr" target="_blank"><img class="size-full wp-image-1389 " title="Kontagent at Casual Connect_How to Build a Data-Driven Team" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/02/Kontagent-at-Casual-Connect_How-to-Build-a-Data-Driven-Team.jpg" alt="" width="499" height="371" /></a><p class="wp-caption-text">Click to view the presentation on Slideshare</p></div>
<p>What about you? Are you taking the same approach to creating a data-driven culture? If so, how has your business benefited from it?</p>
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<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><span style="color: #808080;"><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2011/10/Catherine-Mylinh.jpg"><img class="alignleft size-thumbnail wp-image-905" title="Catherine Mylinh" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2011/10/Catherine-Mylinh-134x150.jpg" alt="" width="77" height="86" /></a>About the author: Catherine Mylinh is a member of Kontagent&#8217;s storytelling team, where she is head of content marketing. In her former life, Catherine was a news anchor for CBS and NBC. She credits her journalism and computer science roots—she was once a programmer!—for her love of learning and writing about all things high tech. You can contact Catherine at <a href="http://twitter.com/cat_mylinh" target="_blank">@cat_mylinh</a>.</span></p>
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		<title>Game Dojos: Developing Games without Analytics is like Driving with Dim Headlights at Night</title>
		<link>http://kaleidoscope.kontagent.com/2012/02/15/game-dojos-developing-games-without-analytics-is-like-driving-with-dim-headlights-at-night/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=game-dojos-developing-games-without-analytics-is-like-driving-with-dim-headlights-at-night</link>
		<comments>http://kaleidoscope.kontagent.com/2012/02/15/game-dojos-developing-games-without-analytics-is-like-driving-with-dim-headlights-at-night/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 17:59:06 +0000</pubDate>
		<dc:creator>Catherine Mylinh</dc:creator>
				<category><![CDATA[Executive Interview Series]]></category>
		<category><![CDATA[Kontagent Konnect]]></category>
		<category><![CDATA[Mobile analytics]]></category>
		<category><![CDATA[Social analytics]]></category>
		<category><![CDATA[User analytics]]></category>
		<category><![CDATA[Game Dojos]]></category>
		<category><![CDATA[mobile analytics]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile apps]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[social gaming]]></category>

		<guid isPermaLink="false">http://kaleidoscope.kontagent.com/?p=1313</guid>
		<description><![CDATA[Social games showed us that metrics matter. We're still in the early stages of mobile, but the importance of metrics will continue. In fact, I think it will be even more important as the competition grows.]]></description>
			<content:encoded><![CDATA[<p><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/02/Game-Dojos1.jpg"><img class="alignright size-large wp-image-1328" title="Kontagent and Game Dojos" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/02/Game-Dojos1-1024x220.jpg" alt="" width="551" height="118" /></a>Ann Burkett knows a thing or two about games. She&#8217;s a game developer who has worked with Macromedia Shockwave.com, Crafted  Fun, Quizmonster and Zynga. Burkett also founded the HTML5 Developers Conference, Bay Area Game and App  Developers   Group, Games.js, SF Mobile Dev and chairs the Silicon  Valley IGDA. And, she&#8217;s also also starting development on another game.</p>
<p>Now she&#8217;s spearheading <a href="http://www.gamedojos.com/index.html" target="_blank">Game Dojos</a>, a San Francisco-based game start-up accelerator which offers a three-month mentor program to game start-up entrepreneurs. Through Game Dojos, you&#8217;ll meet many of the movers and shakers in the industry, learn how to optimally monetize your games, and even get help with funding, if that&#8217;s what you need.</p>
<p>We recently spoke with Burkett about what you can learn from the program, and how you can take advantage of the thousands of connections from Game Dojos&#8217; staff and mentors. She compares developing games to driving a car, and here are her thoughts:<span id="more-1313"></span></p>
<p><strong> </strong></p>
<p><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/02/Tires-on-the-road.jpg"><img class="size-medium wp-image-1322 alignright" title="Tires on the road" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/02/Tires-on-the-road-300x199.jpg" alt="" width="176" height="116" /></a><span style="color: #000080;"><strong>Don&#8217;t reinvent the wheel</strong></span><br />
Games need special help, but you don&#8217;t have to start from scratch.  You can leverage a lot from proven game designers; they have already overcome  some of the obstacles that are  specific to  creating games, e.g.,  design, monetization mechanics, which  tools are  best for specific  purposes, etc.</p>
<p>They understand the best &#8220;free-to-play&#8221; strategies, subscription, or ad monetization techniques, game  engines, game distribution networks  and cross-promotions, or are experts in nursing entertainment IP  for starters. Even for those companies that are building game platforms or tools or strong gamified apps, good game industry  knowledge helps tremendously in understanding which ones work well and  why and how to cater to specialized game markets.</p>
<p>Why would you waste precious time figuring these things out on your own when you can learn from others&#8217; experiences?</p>
<p><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/02/Straight-detour-road-sign.jpg"><img class="size-medium wp-image-1318 alignright" title="Off Road Adventure Traffic Sign" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/02/Straight-detour-road-sign-300x300.jpg" alt="" width="161" height="161" /></a><span style="color: #000080;"><strong>Sometimes backroads get you there faster</strong></span><br />
The competition in games is fierce. For example, for mobile games, Game Dojos helps you solve the first issue you&#8217;ll face: discovery. Even if you create an awesome game or app, with the hundreds of  thousands of apps released each day, how are you going to break through  that noise? Many of our mentors are specialists in that area. Even more  importantly, some own large discovery and distribution networks and you will meet them in the workshops.</p>
<p>We also keep a very sharp eye on new platforms, and help you to think differently. For example, sometimes, as a new developer, instead of competing in the saturated App Store or Android Market, it might make sense for you to develop your game on the Microsoft platform&#8211;the &#8220;small fish need to get out in front&#8221; sort of tactic.</p>
<p><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/02/Headlights-and-driver.jpg"><img class="size-medium wp-image-1319 alignright" title="Headlights and driver" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/02/Headlights-and-driver-300x164.jpg" alt="" width="176" height="96" /></a><strong> </strong><span style="color: #000080;"><strong>Turn on your headlights!</strong></span><br />
Social games showed us that metrics matter. We&#8217;re still in the early stages of mobile, but the importance of metrics will continue. In fact, I think it will be even more important as the competition grows.</p>
<p>Social games were able to evolve so quickly because devs started looking at metrics to see what worked and what didn&#8217;t. And, once you have that knowledge, you can never go back. When devs are starting out, they should at least know the basics, i.e., where people are dropping off, how to fix it, etc. You can&#8217;t get to the ultimate goal&#8211;monetization!&#8211;if you can&#8217;t get past acquisition and retention. I use this analogy a lot: If you make a great game without metrics, it&#8217;s like driving with dim headlights. You may have a good idea where you should be going, but you might miss a turn and head down the wrong path. Analytics are like high-beams&#8211;you get much more clarity for what might be coming down the road.</p>
<p>In the coming weeks, <em>k</em>Scope will go behind the scenes from Game Dojos to bring you in-depth stories from the accelerator&#8217;s workshops. We&#8217;ll also highlight some of the teams that have been selected to attend Game Dojos inaugural program. Stay tuned!</p>
<p><strong>Learn more about Game Dojos</strong><br />
If you&#8217;re interested in learning more about Game Dojos, <a href="http://www.gamedojos.com/faq.html" target="_blank">click here</a>. They&#8217;re <a href="http://www.gamedojos.com/apply.html" target="_blank">accepting applications</a> for  teams to join the first program, which begins later this month. Applications are due Feb. 15, 2012 (that&#8217;s today!).</p>
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<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><span style="color: #808080;"><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2011/10/Catherine-Mylinh.jpg"><img class="alignleft size-thumbnail wp-image-905" title="Catherine Mylinh" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2011/10/Catherine-Mylinh-134x150.jpg" alt="" width="77" height="86" /></a>About the author: Catherine Mylinh is a member of Kontagent&#8217;s storytelling team, where she is head of content marketing. In her former life, Catherine was a news anchor for CBS and NBC. She credits her journalism and computer science roots—she was once a programmer!—for her love of learning and writing about all things high tech. You can contact Catherine at <a href="http://twitter.com/cat_mylinh" target="_blank">@cat_mylinh</a>.</span></p>
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		<title>Applying Lessons Learned on Facebook to Mobile App Development</title>
		<link>http://kaleidoscope.kontagent.com/2012/01/18/applying-lessons-learned-on-facebook-to-mobile-app-development/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=applying-lessons-learned-on-facebook-to-mobile-app-development</link>
		<comments>http://kaleidoscope.kontagent.com/2012/01/18/applying-lessons-learned-on-facebook-to-mobile-app-development/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 21:06:12 +0000</pubDate>
		<dc:creator>Josh Williams</dc:creator>
				<category><![CDATA[Big data]]></category>
		<category><![CDATA[Customer economics]]></category>
		<category><![CDATA[Data science]]></category>
		<category><![CDATA[Mobile analytics]]></category>
		<category><![CDATA[Social analytics]]></category>
		<category><![CDATA[User analytics]]></category>
		<category><![CDATA[big data]]></category>
		<category><![CDATA[customer economics]]></category>
		<category><![CDATA[data science]]></category>
		<category><![CDATA[data scientist]]></category>
		<category><![CDATA[Facebook games]]></category>
		<category><![CDATA[increase acquisition]]></category>
		<category><![CDATA[increase monetization]]></category>
		<category><![CDATA[increase retention]]></category>
		<category><![CDATA[kontagent]]></category>
		<category><![CDATA[lifetime value]]></category>
		<category><![CDATA[mobile analytics]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[social analytics]]></category>
		<category><![CDATA[social game analytics]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[user analytics]]></category>

		<guid isPermaLink="false">http://kaleidoscope.kontagent.com/?p=1054</guid>
		<description><![CDATA[Mobile app developers and marketers can gain a huge advantage by looking at the way social app developers scientifically build and optimize their games around customer data on social platforms.]]></description>
			<content:encoded><![CDATA[<div id="attachment_1115" class="wp-caption alignright" style="width: 229px"><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/01/ARM_model_logo_FINAL.jpg"><img class="size-medium wp-image-1115" title="Kontagent ARM funnel" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/01/ARM_model_logo_FINAL-247x300.jpg" alt="" width="219" height="265" /></a><p class="wp-caption-text">The ARM funnel shows a typical customer lifecycle, which is comprised of three stages: acquisition, retention and monetization. </p></div>
<p>Mobile app developers and marketers can gain a huge advantage by   looking at the way social app developers scientifically build and   optimize their games around customer data on social platforms. They use   that data to learn about what is and isn’t working in their   applications, and iterate quickly for increasingly stronger returns. From Acquisition to Retention to Monetization–the three stages in the ARM funnel–successful developers have created entire organizations around   data-driven design at each level and across all facets of their   businesses.</p>
<p>At <a href="http://www.kontagent.com/" target="_blank">Kontagent</a>,  we’ve witnessed  firsthand the ARM funnel&#8217;s crucial role in the success of a large majority  of studios that publish games on Facebook–and now on iOS and  Android as well. Insights garnered from this  model help to focus  resources and marketing investment. And, having a  perpetual flow of  data and a supporting data science infrastructure  (with the expertise to  act on it), has enabled game studies to acquire  users more profitably.  Teams of data scientists and developers at  <a href="http://company.zynga.com/" target="_blank">Zynga</a>, <a href="http://www.popcap.com/" target="_blank">Popcap</a>, <a href="http://www.crowdstar.com/" target="_blank">Crowdstar</a> and  <a href="http://www.gaiaonline.com/" target="_blank">Gaia</a>, for example, have measured,  iterated, tested and optimized  relentlessly to acquire more users at  better customer acquisition cost  and with higher yield ratios than  most. It’s no coincidence these  are the same guys succeeding on  mobile platforms as well.<span id="more-1054"></span></p>
<p>I’ve broken down each branch of the ARM funnel at a very basic level below.</p>
<p style="padding-left: 30px;"><strong>Acquisition:</strong> Figure out what audience performs best  in your game and how to acquire  members of that audience in the most  effective, lowest-cost manner  possible; from ads, to cross-promotions  with other games, to install  exchange networks, to viral channels. <em>KPIs  = Cohort Customer  Acquisition Cost (Cohort CAC); Cohort ARPU and  Retention by Channel;  Cohort ARPU and Retention by Campaign; Acquisition  Conversion Funnel</em><strong><br />
</strong></p>
<p style="padding-left: 30px;"><strong>Retention:</strong> Keep that audience engaged for as long as  possible. Find fall-off  points where users leave. Learn how to  encourage sharing with friends.  <em>KPIs = Avg. Session Length; Day 1  Retention, Day 7 Retention, Day  30 Retention; Custom Event Funnels; User  Lifetime Event Distribution; k-factor (virality)</em></p>
<p style="padding-left: 30px;"><strong>Monetization:</strong> Get these users to pay and to keep paying over time, optimizing their lifetime values (LTV) to the greatest degree possible. <em>KPIs = % Paying Users; Avg. Revenue per User (ARPU); Avg. Revenue per Paying User (ARPPU); Purchase Conversion Event Funnel</em></p>
<p>As  the free-to-play model continues to grow and dominate in mobile,  just  as it does in social, it’s no surprise that the ARM funnel is the  right  framework for measuring <span style="text-decoration: underline;">customer economics</span> and per-user  profitability  in mobile  as well. Just like social app developers, mobile app  developers <em>must</em> understand and optimize acquisition, retention and  monetization if they  are going to succeed.</p>
<p>Still, mobile  developers have a long way to go. As more social  companies (including  Zynga) move aggressively to mobile, getting smart  about data is  increasingly important. Kontagent believes those mobile  developers who  recognize the importance of data-driven app development  throughout the  ARM funnel will be well-positioned to lead the space.</p>
<p>I’ve  outlined the biggest challenges and opportunities facing mobile  game  developers, relative to measuring and optimizing around the   tried-and-true ARM funnel:</p>
<p style="text-align: left;"><span style="text-decoration: underline;"><span style="color: #333399;"><strong>Discovery &amp; Acquisition</strong></span></span></p>
<p><em>Biggest Challenges</em></p>
<ul>
<li>The biggest hurdle is getting discovered and competing against   companies with deep pockets who can muscle their way up the App Store   rankings.</li>
<li>Mobile ad networks are massively fragmented and  difficult to  target high-yielding cohorts of users (either through  behavioral or  demographic segmentation).</li>
<li>Understanding ROI (on iOS in particular, tracking from ad/source to install to monetization <a href="http://www.kontagent.com/mobile">used to be</a> impossible).</li>
</ul>
<p><em>Biggest Opportunities</em></p>
<ul>
<li>Reach large audiences at a relatively inexpensive cost-basis by   advertising on cross-promotional networks and partnering with other   developers with high daily active users (DAU) counts.</li>
<li>Segment users by acquisition channel, and optimize around those producing the highest per-user ROI. <a href="http://www.kontagent.com/mobile">Analytics</a> make it possible to see differences between each source: organic, viral, cross-promotion and advertising.</li>
<li>Build a great, highly engaging game! The better the experience,  the  more players will tell their friends. Word-of-mouth is a huge  organic  driver of installs for mobile devs right now, so focus on  gameplay, and  reap the benefits. Use analytics to tell you where users  are losing  interest in your app.</li>
</ul>
<p style="text-align: left;"><span style="text-decoration: underline;"><span style="color: #333399;"><strong>Engagement &amp; Retention</strong></span></span></p>
<p><em>Biggest Challenges</em></p>
<ul>
<li>Although testing and iterating is how social devs have found  success  on Facebook, rapid iteration is not so easy or fluid on mobile   platforms like iOS. It can take from three days to two weeks to receive   approval for each new version from the App Store, making it difficult to   fine-tune to optimize on the fly.</li>
<li>Many users don’t update their apps  regularly, resulting in  outdated, or “dirty,” data from the combination  of “old” and “new” app  version users. This makes it challenging to  iterate and improve your app  based on user data without being misled,  unless your data tools easily  filter users by app version.</li>
</ul>
<p><em>Biggest Opportunities</em></p>
<ul>
<li>Design the app to use data-driven back-end systems to control  user  experience in-app when a connection is available on the device.  This  way, developers can dynamically tweak play balance, economy  balance,  etc., and then perform split-testing to further optimize customer economics.</li>
<li>Use an <a href="http://www.kontagent.com/mobile">analytics solution</a> that allows filtering data by app version, location and device type (for Android). This is <em>very</em> important in addressing the dirty data issue, and in determining   which platforms and devices in which to commit time, effort and resources.</li>
<li>The free-to-use model proliferating on the App Store provides   customers a risk-free opportunity to experience an application, which in   turn provides app developers with free insights into their virtual   economies and player incentives to gain the most effective conversion   rates.</li>
</ul>
<p style="text-align: left;"><span style="text-decoration: underline;"><span style="color: #333399;"><strong>Monetization</strong></span></span></p>
<p><em>Biggest Challenges</em></p>
<ul>
<li>Android users are still experiencing more friction in  payments,  resulting in lower average revenue per user (ARPU) and lower   monetization rates in general.</li>
<li>To gauge the quality of  users, developers need insight into the  in-app behavior of their paying  users, which marketing channel they came  in from, and ultimately how  profitable their customers are by each  marketing channel on an ROI  basis.</li>
<li>Developers need tools to monetize players that may not make in-app purchases.</li>
</ul>
<p><em>Biggest Opportunities</em></p>
<ul>
<li>Optimize game mechanics that encourage purchasing, while  balancing  engagement. Use analytics to see how the two play out using <a href="http://companynews.kontagent.com/2010/12/14/event-tracking-instrumentation-setup-guide/">custom event tracking and funnels</a>.</li>
<li>Individually track each and every revenue channel, from in-app purchase to advertising yields, understanding the best price points,   for-sale item mix and conversion funnels&#8211;ultimately using data to   understand and optimize the economy underlying the game.</li>
<li>Employ messaging tactics to remain connected with users on new  features/offers, e.g., push notifications and email. Oftentimes,  re-engaged  users will monetize at a higher rate if the user experience  is tweaked  and re-targeted to them.</li>
</ul>
<p>To conclude, remember this: While social and mobile platforms have their differences, <em>user behavior in-app is very much the same</em>.   To that end, using the ARM funnel to measure and optimize your mobile   application is just as applicable as it is for social app developers.  At  Kontagent, we are strongly encouraging mobile app developers to <a href="http://kaleidoscope.kontagent.com/2012/01/13/mobile-app-developers-you-dont-have-to-start-at-square-one/" target="_blank"><em>not </em>start   from square one</a>. Indeed, take advantage of the important lessons we’ve   all learned on Facebook and other social platforms to improve the   acquisition, retention and monetization of your game, and ultimately   your bottom-line.</p>
<div id="attachment_1108" class="wp-caption alignright" style="width: 201px"><a href="http://na-m.marketo.com/lp/kontagent/Social-to-Mobile_Webinar_kScope_FollowUp.html?channel=kscope"><img class="size-medium wp-image-1108  " title="Kontagent webinar" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/01/Homepage-screenshot1-300x148.jpg" alt="" width="191" height="94" /></a><p class="wp-caption-text">Click on the image to register.</p></div>
<p>If you&#8217;d like to learn more on how using the lessons learned in social can work for you in mobile, you can view our webinar, <strong><a href="http://na-m.marketo.com/lp/kontagent/Social-to-Mobile_Webinar_kScope_FollowUp.html?channel=kscope" target="_blank">From Social to Mobile: A Playbook for Building Successful Games</a></strong>. We have an expert panel lined up, and will discuss the challenges of developing games and applications in mobile that didn&#8217;t exist in social, as well as provide tips and tricks for monetizing that you can use to improve the profitability of your mobile apps.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span style="font-size: x-small;"><br />
<span style="color: #999999;">Republished from:</span><br />
<span style="color: #999999;">Social Times:</span> <em><a href="http://socialtimes.com/how-lessons-learned-in-social-will-give-you-a-head-start-in-mobile_b87687" target="_blank">How Lessons Learned in Social Will Give You a Head-Start in Mobile </a></em><br />
<span style="color: #999999;">Gamasutra:</span> <a href="http://gamasutra.com/blogs/JoshWilliams/20120117/9254/Applying_Lessons_Learned_on_Facebook_to_Mobile_App_Development.php" target="_blank"><em>Applying Lessons Learned on Facebook to Mobile App Development</em></a><br />
</span></p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><span style="color: #808080;"><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/01/Josh-Williams-2.jpg"><img class="alignleft size-thumbnail wp-image-1062" title="Josh Williams 2" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/01/Josh-Williams-2-150x150.jpg" alt="" width="85" height="85" /></a>About the author: Josh Williams is president and chief science officer at Kontagent, where he oversees strategic revenue projects, data science and R&amp;D. A serial entrepreneur, Josh has led two successful start-ups to large exits (one in big data, one in gaming). Josh is an investor and loves collaborating with other entrepreneurs. </span></p>
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		<title>User Analytics: A Few Lessons from Moneyball</title>
		<link>http://kaleidoscope.kontagent.com/2011/10/27/user-analytics-a-few-lessons-from-moneyball/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=user-analytics-a-few-lessons-from-moneyball</link>
		<comments>http://kaleidoscope.kontagent.com/2011/10/27/user-analytics-a-few-lessons-from-moneyball/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 18:04:36 +0000</pubDate>
		<dc:creator>Catherine Mylinh</dc:creator>
				<category><![CDATA[Big data]]></category>
		<category><![CDATA[Customer economics]]></category>
		<category><![CDATA[Data science]]></category>
		<category><![CDATA[Mobile analytics]]></category>
		<category><![CDATA[Social analytics]]></category>
		<category><![CDATA[User analytics]]></category>
		<category><![CDATA[billy beane]]></category>
		<category><![CDATA[business analytics]]></category>
		<category><![CDATA[customer economics]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[increase acquisition]]></category>
		<category><![CDATA[increase monetization]]></category>
		<category><![CDATA[increase retention]]></category>
		<category><![CDATA[kontagent]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[michael lewis]]></category>
		<category><![CDATA[mobile analytics]]></category>
		<category><![CDATA[moneyball]]></category>
		<category><![CDATA[oakland athletics]]></category>
		<category><![CDATA[predictive analytics]]></category>
		<category><![CDATA[social analytics]]></category>
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		<category><![CDATA[Web analytics]]></category>

		<guid isPermaLink="false">http://kaleidoscope.kontagent.com/?p=115</guid>
		<description><![CDATA[When it comes to Web business analytics, it’s not a bad idea to take a page out of the Moneyball book. Sometimes you have to look at data through a different lens in order to better make predictions and optimize opportunities. In baseball, Billy Beane approached player stats differently and got different results. In business, data scientists like Martin Colaco say there’s a similar shift happening in the world of Web 3.0.]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="300"><param name="movie" value="http://www.youtube-nocookie.com/v/D1R-LwHbld4?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="500" height="300" src="http://www.youtube-nocookie.com/v/D1R-LwHbld4?version=3&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object><strong> </strong></p>
<p><strong> </strong></p>
<p style="text-align: center;"><span style="color: #808080;"><span style="font-size: xx-small;">Be the <del>Brad Pitt</del> Billy Beane of the Social and Mobile Web</span></span></p>
<p>What do Kontagent data scientist <a href="http://www.linkedin.com/pub/martin-colaco/3/891/428" target="_blank">Martin Colaco</a> and <a href="http://en.wikipedia.org/wiki/Billy_Beane" target="_blank">Billy Beane</a> have in common?</p>
<p>On  the surface, probably not much. But, when it comes to analytics, Beane  changed the game for baseball. Colaco could be doing the same for  business.</p>
<p><a href="http://www.moneyball-movie.com/">Moneyball</a> is based on Michael Lewis’s book, <em><a href="http://www.amazon.com/Moneyball-Art-Winning-Unfair-Game/dp/0393057658" target="_blank">Moneyball: The Art of Winning an Unfair Game</a></em>. Faced  with a relatively meager budget, Oakland Athletics manager Billy Beane  (played by Brad Pitt) uses a groundbreaking, sabermetric approach—the  specialized analysis of baseball through objective, empirical evidence  that measures in-game activity—to recruit a competitive baseball team.  (Read more on<a href="http://entertainment.howstuffworks.com/sabermetrics.htm" target="_blank"> how sabermetrics works</a>.)</p>
<p>Beane  goes against convention, taking advantage of more empirical gauges of  player performance to build a team that could successfully compete in  Major League Baseball. He analyzes stats that are not generally  considered top priority in the traditional scouting process. While most  managers pored over stats like running speed, stolen bases and batting  averages, the sabermetric approach, developed by baseball statistician  Bill James, predicts other factors are better indicators of a player’s  offensive success, e.g., on-base and slugging percentages.</p>
<p>Beane basically stared the “old guard” of baseball recruiting in the face and said, “Suck it.” And it worked.</p>
<p>Using  sabermetrics, the Oakland A’s were able to put together a competitive  team on a $41 million salary; by comparison, the New York Yankees spent  more than $125 million in payroll in the same 2002 season. It paid off:  the Athletics led a 20-game winning streak, and Beane shifted the  paradigm of baseball scouting forever.</p>
<p>When  it comes to Web business analytics, it’s not a bad idea to take a page  out of the Moneyball book. Sometimes you have to look at data through <a href="http://kaleidoscope.kontagent.com/2011/10/17/welcome-to-the-kontagent-kaleidoscope-a-blog-on-big-data-patterns-in-social-mobile-and-web-2/">a  different lens</a> in order to better make predictions and optimize  opportunities. In baseball, Beane approached player stats differently  and got different results. In business, data scientists like Colaco say  there’s a similar shift happening in the world of Web 3.0.</p>
<p><span id="more-115"></span><strong>Moneyball lesson #1: Challenge the status quo.</strong><br />
There’s  a scene in Moneyball where Beane and his scouts are arguing over which  players to recruit. His scouts want the highly sought-after players.  Beane can’t afford them. Frustrated, he says, “You guys are talking the  same non-sense. We’ve got to think differently.” Thinking differently,  it turned out, made all the difference in the world.</p>
<p>It’s  a good lesson to remember when it comes to business. With the explosion  of social and mobile applications, we have to move away from the “old  guard” of analytics and begin measuring KPIs around virality,  engagement, retention, and monetization. It’s no longer about page  views; it’s about users.  What are these users doing within your applications? Every click of  every action of every second. How can we use that information to win?  We’ve got to think differently.</p>
<p><strong>Moneyball lesson #2: You <em>can</em> compete with the New York Yankees.</strong><br />
Companies  like Zynga, Playdom and CrowdStar aren’t wildly successful just because  they’re in the social gaming space. No, these companies are behemoths  when it comes to data. And, they’ve figured out how to collect, store, analyze and optimize all this data to succeed.</p>
<p>But  what about the little guys who are trying to compete in this space?  They may not have the infrastructure to support such massive amounts of  data (or the hundreds of thousands of dollars needed to get that  infrastructure in place). How do they (think: Oakland A’s) go up against  Zynga (think: New York Yankees with the deep pockets)?! Luckily,  analytics platforms like <a href="http://www.kontagent.com/product/">kSuite</a> by Kontagent now provide the infrastructure needed to access data for organizations of all sizes.</p>
<p>Okay, great—you have access, but now what?</p>
<p><strong>Moneyball lesson #3: Look at the data that really matters; it may not be obvious at first.</strong><br />
In Moneyball, Beane relied on <a href="http://jerrygarrett.wordpress.com/2011/09/24/moneyballs-peter-brand-aka-paul-depodesta/" target="_blank">Yale economics graduate Peter Brand</a> (Jonah Hill) to help him make sense of all of the stats. It was Brand  who took the core data and interpreted it so that Beane could make  better scouting decisions.“Your goal shouldn’t be to buy players; your  goal should be to buy wins,” he says.</p>
<p>The lesson here? Good data is useless if it’s mismanaged.</p>
<p>The  right analytics solution needs to give you not only access to big-data  analytics, but also an easy-to-understand dashboard and support from <a href="http://wikibon.org/blog/role-of-the-data-scientist/" target="_blank">data scientists</a> (your own team of Peter Brands!).</p>
<p>Data  scientists can help you understand what the patterns of data are  telling you to find the users with the greatest potential for  monetization and lifetime value. What might appear obvious could be  deceiving when you slice the information differently. And it’s these  users that you want to understand and develop. It’s these users you need  to understand. In. Order. To. Win.</p>
<p>Call it leveling the playing field.</p>
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<p><span style="color: #808080;"><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2011/10/Catherine-Mylinh.jpg"><img class="alignleft size-thumbnail wp-image-905" title="Catherine Mylinh" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2011/10/Catherine-Mylinh-134x150.jpg" alt="" width="77" height="86" /></a>About the author: Catherine Mylinh is a member of Kontagent&#8217;s storytelling team, where she is head of content marketing. In her former life, Catherine was a news anchor for CBS and NBC. She credits her journalism and computer science roots—she was once a programmer!—for her love of learning and writing about all things high tech. You can contact Catherine at <a href="http://twitter.com/cat_mylinh" target="_blank">@cat_mylinh</a>.</span></p>
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