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	<title>Kontagent Kaleidoscope &#187; social gaming</title>
	<atom:link href="http://kaleidoscope.kontagent.com/tag/social-gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://kaleidoscope.kontagent.com</link>
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		<title>Applying Lessons Learned on Facebook to Mobile App Development</title>
		<link>http://kaleidoscope.kontagent.com/2012/01/18/applying-lessons-learned-on-facebook-to-mobile-app-development/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=applying-lessons-learned-on-facebook-to-mobile-app-development</link>
		<comments>http://kaleidoscope.kontagent.com/2012/01/18/applying-lessons-learned-on-facebook-to-mobile-app-development/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 21:06:12 +0000</pubDate>
		<dc:creator>Josh Williams</dc:creator>
				<category><![CDATA[Big data]]></category>
		<category><![CDATA[Customer economics]]></category>
		<category><![CDATA[Data science]]></category>
		<category><![CDATA[Mobile analytics]]></category>
		<category><![CDATA[Social analytics]]></category>
		<category><![CDATA[User analytics]]></category>
		<category><![CDATA[big data]]></category>
		<category><![CDATA[customer economics]]></category>
		<category><![CDATA[data science]]></category>
		<category><![CDATA[data scientist]]></category>
		<category><![CDATA[Facebook games]]></category>
		<category><![CDATA[increase acquisition]]></category>
		<category><![CDATA[increase monetization]]></category>
		<category><![CDATA[increase retention]]></category>
		<category><![CDATA[kontagent]]></category>
		<category><![CDATA[lifetime value]]></category>
		<category><![CDATA[mobile analytics]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[social analytics]]></category>
		<category><![CDATA[social game analytics]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[user analytics]]></category>

		<guid isPermaLink="false">http://kaleidoscope.kontagent.com/?p=1054</guid>
		<description><![CDATA[Mobile app developers and marketers can gain a huge advantage by looking at the way social app developers scientifically build and optimize their games around customer data on social platforms. They use that data to learn about what is and isn’t working in their applications, and iterate quickly for increasingly stronger returns. From Acquisition to...  <a href="http://kaleidoscope.kontagent.com/2012/01/18/applying-lessons-learned-on-facebook-to-mobile-app-development/" title="Read Applying Lessons Learned on Facebook to Mobile App Development">Read more &#187;</a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_1115" class="wp-caption alignright" style="width: 229px"><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/01/ARM_model_logo_FINAL.jpg"><img class="size-medium wp-image-1115" title="Kontagent ARM funnel" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/01/ARM_model_logo_FINAL-247x300.jpg" alt="" width="219" height="265" /></a><p class="wp-caption-text">The ARM funnel shows a typical customer lifecycle, which is comprised of three stages: acquisition, retention and monetization. </p></div>
<p>Mobile app developers and marketers can gain a huge advantage by   looking at the way social app developers scientifically build and   optimize their games around customer data on social platforms. They use   that data to learn about what is and isn’t working in their   applications, and iterate quickly for increasingly stronger returns. From Acquisition to Retention to Monetization–the three stages in the ARM funnel–successful developers have created entire organizations around   data-driven design at each level and across all facets of their   businesses.</p>
<p>At <a href="http://www.kontagent.com/" target="_blank">Kontagent</a>,  we’ve witnessed  firsthand the ARM funnel&#8217;s crucial role in the success of a large majority  of studios that publish games on Facebook–and now on iOS and  Android as well. Insights garnered from this  model help to focus  resources and marketing investment. And, having a  perpetual flow of  data and a supporting data science infrastructure  (with the expertise to  act on it), has enabled game studies to acquire  users more profitably.  Teams of data scientists and developers at  <a href="http://company.zynga.com/" target="_blank">Zynga</a>, <a href="http://www.popcap.com/" target="_blank">Popcap</a>, <a href="http://www.crowdstar.com/" target="_blank">Crowdstar</a> and  <a href="http://www.gaiaonline.com/" target="_blank">Gaia</a>, for example, have measured,  iterated, tested and optimized  relentlessly to acquire more users at  better customer acquisition cost  and with higher yield ratios than  most. It’s no coincidence these  are the same guys succeeding on  mobile platforms as well.<span id="more-1054"></span></p>
<p>I’ve broken down each branch of the ARM funnel at a very basic level below.</p>
<p style="padding-left: 30px;"><strong>Acquisition:</strong> Figure out what audience performs best  in your game and how to acquire  members of that audience in the most  effective, lowest-cost manner  possible; from ads, to cross-promotions  with other games, to install  exchange networks, to viral channels. <em>KPIs  = Cohort Customer  Acquisition Cost (Cohort CAC); Cohort ARPU and  Retention by Channel;  Cohort ARPU and Retention by Campaign; Acquisition  Conversion Funnel</em><strong><br />
</strong></p>
<p style="padding-left: 30px;"><strong>Retention:</strong> Keep that audience engaged for as long as  possible. Find fall-off  points where users leave. Learn how to  encourage sharing with friends.  <em>KPIs = Avg. Session Length; Day 1  Retention, Day 7 Retention, Day  30 Retention; Custom Event Funnels; User  Lifetime Event Distribution; k-factor (virality)</em></p>
<p style="padding-left: 30px;"><strong>Monetization:</strong> Get these users to pay and to keep paying over time, optimizing their lifetime values (LTV) to the greatest degree possible. <em>KPIs = % Paying Users; Avg. Revenue per User (ARPU); Avg. Revenue per Paying User (ARPPU); Purchase Conversion Event Funnel</em></p>
<p>As  the free-to-play model continues to grow and dominate in mobile,  just  as it does in social, it’s no surprise that the ARM funnel is the  right  framework for measuring <span style="text-decoration: underline;">customer economics</span> and per-user  profitability  in mobile  as well. Just like social app developers, mobile app  developers <em>must</em> understand and optimize acquisition, retention and  monetization if they  are going to succeed.</p>
<p>Still, mobile  developers have a long way to go. As more social  companies (including  Zynga) move aggressively to mobile, getting smart  about data is  increasingly important. Kontagent believes those mobile  developers who  recognize the importance of data-driven app development  throughout the  ARM funnel will be well-positioned to lead the space.</p>
<p>I’ve  outlined the biggest challenges and opportunities facing mobile  game  developers, relative to measuring and optimizing around the   tried-and-true ARM funnel:</p>
<p style="text-align: left;"><span style="text-decoration: underline;"><span style="color: #333399;"><strong>Discovery &amp; Acquisition</strong></span></span></p>
<p><em>Biggest Challenges</em></p>
<ul>
<li>The biggest hurdle is getting discovered and competing against   companies with deep pockets who can muscle their way up the App Store   rankings.</li>
<li>Mobile ad networks are massively fragmented and  difficult to  target high-yielding cohorts of users (either through  behavioral or  demographic segmentation).</li>
<li>Understanding ROI (on iOS in particular, tracking from ad/source to install to monetization <a href="http://www.kontagent.com/mobile">used to be</a> impossible).</li>
</ul>
<p><em>Biggest Opportunities</em></p>
<ul>
<li>Reach large audiences at a relatively inexpensive cost-basis by   advertising on cross-promotional networks and partnering with other   developers with high daily active users (DAU) counts.</li>
<li>Segment users by acquisition channel, and optimize around those producing the highest per-user ROI. <a href="http://www.kontagent.com/mobile">Analytics</a> make it possible to see differences between each source: organic, viral, cross-promotion and advertising.</li>
<li>Build a great, highly engaging game! The better the experience,  the  more players will tell their friends. Word-of-mouth is a huge  organic  driver of installs for mobile devs right now, so focus on  gameplay, and  reap the benefits. Use analytics to tell you where users  are losing  interest in your app.</li>
</ul>
<p style="text-align: left;"><span style="text-decoration: underline;"><span style="color: #333399;"><strong>Engagement &amp; Retention</strong></span></span></p>
<p><em>Biggest Challenges</em></p>
<ul>
<li>Although testing and iterating is how social devs have found  success  on Facebook, rapid iteration is not so easy or fluid on mobile   platforms like iOS. It can take from three days to two weeks to receive   approval for each new version from the App Store, making it difficult to   fine-tune to optimize on the fly.</li>
<li>Many users don’t update their apps  regularly, resulting in  outdated, or “dirty,” data from the combination  of “old” and “new” app  version users. This makes it challenging to  iterate and improve your app  based on user data without being misled,  unless your data tools easily  filter users by app version.</li>
</ul>
<p><em>Biggest Opportunities</em></p>
<ul>
<li>Design the app to use data-driven back-end systems to control  user  experience in-app when a connection is available on the device.  This  way, developers can dynamically tweak play balance, economy  balance,  etc., and then perform split-testing to further optimize customer economics.</li>
<li>Use an <a href="http://www.kontagent.com/mobile">analytics solution</a> that allows filtering data by app version, location and device type (for Android). This is <em>very</em> important in addressing the dirty data issue, and in determining   which platforms and devices in which to commit time, effort and resources.</li>
<li>The free-to-use model proliferating on the App Store provides   customers a risk-free opportunity to experience an application, which in   turn provides app developers with free insights into their virtual   economies and player incentives to gain the most effective conversion   rates.</li>
</ul>
<p style="text-align: left;"><span style="text-decoration: underline;"><span style="color: #333399;"><strong>Monetization</strong></span></span></p>
<p><em>Biggest Challenges</em></p>
<ul>
<li>Android users are still experiencing more friction in  payments,  resulting in lower average revenue per user (ARPU) and lower   monetization rates in general.</li>
<li>To gauge the quality of  users, developers need insight into the  in-app behavior of their paying  users, which marketing channel they came  in from, and ultimately how  profitable their customers are by each  marketing channel on an ROI  basis.</li>
<li>Developers need tools to monetize players that may not make in-app purchases.</li>
</ul>
<p><em>Biggest Opportunities</em></p>
<ul>
<li>Optimize game mechanics that encourage purchasing, while  balancing  engagement. Use analytics to see how the two play out using <a href="http://companynews.kontagent.com/2010/12/14/event-tracking-instrumentation-setup-guide/">custom event tracking and funnels</a>.</li>
<li>Individually track each and every revenue channel, from in-app purchase to advertising yields, understanding the best price points,   for-sale item mix and conversion funnels&#8211;ultimately using data to   understand and optimize the economy underlying the game.</li>
<li>Employ messaging tactics to remain connected with users on new  features/offers, e.g., push notifications and email. Oftentimes,  re-engaged  users will monetize at a higher rate if the user experience  is tweaked  and re-targeted to them.</li>
</ul>
<p>To conclude, remember this: While social and mobile platforms have their differences, <em>user behavior in-app is very much the same</em>.   To that end, using the ARM funnel to measure and optimize your mobile   application is just as applicable as it is for social app developers.  At  Kontagent, we are strongly encouraging mobile app developers to <a href="http://kaleidoscope.kontagent.com/2012/01/13/mobile-app-developers-you-dont-have-to-start-at-square-one/" target="_blank"><em>not </em>start   from square one</a>. Indeed, take advantage of the important lessons we’ve   all learned on Facebook and other social platforms to improve the   acquisition, retention and monetization of your game, and ultimately   your bottom-line.</p>
<div id="attachment_1108" class="wp-caption alignright" style="width: 201px"><a href="http://na-m.marketo.com/lp/kontagent/Social-to-Mobile_WebinarRegistrationLP.html?channel=kscope1"><img class="size-medium wp-image-1108 " title="Kontagent webinar" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/01/Homepage-screenshot1-300x148.jpg" alt="" width="191" height="94" /></a><p class="wp-caption-text">Click on the image to register.</p></div>
<p>If you&#8217;d like to learn more on how using the lessons learned in social can work for you in mobile, sign up for next week&#8217;s webinar, <strong><a href="http://na-m.marketo.com/lp/kontagent/Social-to-Mobile_WebinarRegistrationLP.html?channel=kscope1" target="_blank">From Social to Mobile: A Playbook for Building Successful Games</a></strong>. We have an expert panel lined up, and will discuss the challenges of developing games and applications in mobile that didn&#8217;t exist in social, as well as provide tips and tricks for monetizing that you can use to improve the profitability of your mobile apps.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span style="font-size: x-small;"><br />
<span style="color: #999999;">Republished from:</span><br />
<span style="color: #999999;">Social Times:</span> <em><a href="http://socialtimes.com/how-lessons-learned-in-social-will-give-you-a-head-start-in-mobile_b87687" target="_blank">How Lessons Learned in Social Will Give You a Head-Start in Mobile </a></em><br />
<span style="color: #999999;">Gamasutra:</span> <a href="http://gamasutra.com/blogs/JoshWilliams/20120117/9254/Applying_Lessons_Learned_on_Facebook_to_Mobile_App_Development.php" target="_blank"><em>Applying Lessons Learned on Facebook to Mobile App Development</em></a><br />
</span></p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><span style="color: #808080;"><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/01/Josh-Williams-2.jpg"><img class="alignleft size-thumbnail wp-image-1062" title="Josh Williams 2" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2012/01/Josh-Williams-2-150x150.jpg" alt="" width="85" height="85" /></a>About the author: Josh Williams is president and chief science officer at Kontagent, where he oversees strategic revenue projects, data science and R&amp;D. A serial entrepreneur, Josh has led two successful start-ups to large exits (one in big data, one in gaming). Josh is an investor and loves collaborating with other entrepreneurs. </span></p>
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		<title>User Analytics: A Few Lessons from Moneyball</title>
		<link>http://kaleidoscope.kontagent.com/2011/10/27/user-analytics-a-few-lessons-from-moneyball/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=user-analytics-a-few-lessons-from-moneyball</link>
		<comments>http://kaleidoscope.kontagent.com/2011/10/27/user-analytics-a-few-lessons-from-moneyball/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 18:04:36 +0000</pubDate>
		<dc:creator>Catherine Mylinh</dc:creator>
				<category><![CDATA[Big data]]></category>
		<category><![CDATA[Customer economics]]></category>
		<category><![CDATA[Data science]]></category>
		<category><![CDATA[Mobile analytics]]></category>
		<category><![CDATA[Social analytics]]></category>
		<category><![CDATA[User analytics]]></category>
		<category><![CDATA[billy beane]]></category>
		<category><![CDATA[business analytics]]></category>
		<category><![CDATA[customer economics]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[increase acquisition]]></category>
		<category><![CDATA[increase monetization]]></category>
		<category><![CDATA[increase retention]]></category>
		<category><![CDATA[kontagent]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[michael lewis]]></category>
		<category><![CDATA[mobile analytics]]></category>
		<category><![CDATA[moneyball]]></category>
		<category><![CDATA[oakland athletics]]></category>
		<category><![CDATA[predictive analytics]]></category>
		<category><![CDATA[social analytics]]></category>
		<category><![CDATA[social commerce]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[Web analytics]]></category>

		<guid isPermaLink="false">http://kaleidoscope.kontagent.com/?p=115</guid>
		<description><![CDATA[Be the Brad Pitt Billy Beane of the Social and Mobile Web What do Kontagent data scientist Martin Colaco and Billy Beane have in common? On the surface, probably not much. But, when it comes to analytics, Beane changed the game for baseball. Colaco could be doing the same for business. Moneyball is based on...  <a href="http://kaleidoscope.kontagent.com/2011/10/27/user-analytics-a-few-lessons-from-moneyball/" title="Read User Analytics: A Few Lessons from Moneyball">Read more &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="300"><param name="movie" value="http://www.youtube-nocookie.com/v/D1R-LwHbld4?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="500" height="300" src="http://www.youtube-nocookie.com/v/D1R-LwHbld4?version=3&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object><strong> </strong></p>
<p><strong> </strong></p>
<p style="text-align: center;"><span style="color: #808080;"><span style="font-size: xx-small;">Be the <del>Brad Pitt</del> Billy Beane of the Social and Mobile Web</span></span></p>
<p>What do Kontagent data scientist <a href="http://www.linkedin.com/pub/martin-colaco/3/891/428" target="_blank">Martin Colaco</a> and <a href="http://en.wikipedia.org/wiki/Billy_Beane" target="_blank">Billy Beane</a> have in common?</p>
<p>On  the surface, probably not much. But, when it comes to analytics, Beane  changed the game for baseball. Colaco could be doing the same for  business.</p>
<p><a href="http://www.moneyball-movie.com/">Moneyball</a> is based on Michael Lewis’s book, <em><a href="http://www.amazon.com/Moneyball-Art-Winning-Unfair-Game/dp/0393057658" target="_blank">Moneyball: The Art of Winning an Unfair Game</a></em>. Faced  with a relatively meager budget, Oakland Athletics manager Billy Beane  (played by Brad Pitt) uses a groundbreaking, sabermetric approach—the  specialized analysis of baseball through objective, empirical evidence  that measures in-game activity—to recruit a competitive baseball team.  (Read more on<a href="http://entertainment.howstuffworks.com/sabermetrics.htm" target="_blank"> how sabermetrics works</a>.)</p>
<p>Beane  goes against convention, taking advantage of more empirical gauges of  player performance to build a team that could successfully compete in  Major League Baseball. He analyzes stats that are not generally  considered top priority in the traditional scouting process. While most  managers pored over stats like running speed, stolen bases and batting  averages, the sabermetric approach, developed by baseball statistician  Bill James, predicts other factors are better indicators of a player’s  offensive success, e.g., on-base and slugging percentages.</p>
<p>Beane basically stared the “old guard” of baseball recruiting in the face and said, “Suck it.” And it worked.</p>
<p>Using  sabermetrics, the Oakland A’s were able to put together a competitive  team on a $41 million salary; by comparison, the New York Yankees spent  more than $125 million in payroll in the same 2002 season. It paid off:  the Athletics led a 20-game winning streak, and Beane shifted the  paradigm of baseball scouting forever.</p>
<p>When  it comes to Web business analytics, it’s not a bad idea to take a page  out of the Moneyball book. Sometimes you have to look at data through <a href="http://kaleidoscope.kontagent.com/2011/10/17/welcome-to-the-kontagent-kaleidoscope-a-blog-on-big-data-patterns-in-social-mobile-and-web-2/">a  different lens</a> in order to better make predictions and optimize  opportunities. In baseball, Beane approached player stats differently  and got different results. In business, data scientists like Colaco say  there’s a similar shift happening in the world of Web 3.0.</p>
<p><span id="more-115"></span><strong>Moneyball lesson #1: Challenge the status quo.</strong><br />
There’s  a scene in Moneyball where Beane and his scouts are arguing over which  players to recruit. His scouts want the highly sought-after players.  Beane can’t afford them. Frustrated, he says, “You guys are talking the  same non-sense. We’ve got to think differently.” Thinking differently,  it turned out, made all the difference in the world.</p>
<p>It’s  a good lesson to remember when it comes to business. With the explosion  of social and mobile applications, we have to move away from the “old  guard” of analytics and begin measuring KPIs around virality,  engagement, retention, and monetization. It’s no longer about page  views; it’s about users.  What are these users doing within your applications? Every click of  every action of every second. How can we use that information to win?  We’ve got to think differently.</p>
<p><strong>Moneyball lesson #2: You <em>can</em> compete with the New York Yankees.</strong><br />
Companies  like Zynga, Playdom and CrowdStar aren’t wildly successful just because  they’re in the social gaming space. No, these companies are behemoths  when it comes to data. And, they’ve figured out how to collect, store, analyze and optimize all this data to succeed.</p>
<p>But  what about the little guys who are trying to compete in this space?  They may not have the infrastructure to support such massive amounts of  data (or the hundreds of thousands of dollars needed to get that  infrastructure in place). How do they (think: Oakland A’s) go up against  Zynga (think: New York Yankees with the deep pockets)?! Luckily,  analytics platforms like <a href="http://www.kontagent.com/product/">kSuite</a> by Kontagent now provide the infrastructure needed to access data for organizations of all sizes.</p>
<p>Okay, great—you have access, but now what?</p>
<p><strong>Moneyball lesson #3: Look at the data that really matters; it may not be obvious at first.</strong><br />
In Moneyball, Beane relied on <a href="http://jerrygarrett.wordpress.com/2011/09/24/moneyballs-peter-brand-aka-paul-depodesta/" target="_blank">Yale economics graduate Peter Brand</a> (Jonah Hill) to help him make sense of all of the stats. It was Brand  who took the core data and interpreted it so that Beane could make  better scouting decisions.“Your goal shouldn’t be to buy players; your  goal should be to buy wins,” he says.</p>
<p>The lesson here? Good data is useless if it’s mismanaged.</p>
<p>The  right analytics solution needs to give you not only access to big-data  analytics, but also an easy-to-understand dashboard and support from <a href="http://wikibon.org/blog/role-of-the-data-scientist/" target="_blank">data scientists</a> (your own team of Peter Brands!).</p>
<p>Data  scientists can help you understand what the patterns of data are  telling you to find the users with the greatest potential for  monetization and lifetime value. What might appear obvious could be  deceiving when you slice the information differently. And it’s these  users that you want to understand and develop. It’s these users you need  to understand. In. Order. To. Win.</p>
<p>Call it leveling the playing field.</p>
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<p><span style="color: #808080;"><a href="http://kaleidoscope.kontagent.com/wp-content/uploads/2011/10/Catherine-Mylinh.jpg"><img class="alignleft size-thumbnail wp-image-905" title="Catherine Mylinh" src="http://kaleidoscope.kontagent.com/wp-content/uploads/2011/10/Catherine-Mylinh-134x150.jpg" alt="" width="63" height="71" /></a>About the author: Catherine Mylinh is a member of Kontagent&#8217;s storytelling team, where she is head of content marketing. She credits her journalism and computer science roots—she was once a programmer!—for her love of learning and writing about all things high tech. You can contact Catherine at <a href="http://twitter.com/cat_mylinh" target="_blank">@cat_mylinh</a>.</span></p>
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